
Updated for every player if any are picked up or used.ĭeathmatch level set for Zandronum using CMPGNINF/BOTINFO Made hudmessages when keys or puzzle items are picked upĪble to run original hexen and deathkings simultaneously
#STATE OF DECAY 2 MODS AND COOP CODE#
Started making some of the code look nicer hopefully.Īdded Tag property to placeholder items so they look nice with the invquery CCMD
#STATE OF DECAY 2 MODS AND COOP PATCH#
I'm pretty sure that this patch can break access to the 4th hub's secret as well if that map is accessed followed by all players dying/leaving. If you find any bugs with this, please report them here. It only works hosted on an actual server and is likely very glitchy. NOTE: The survival patch should work on it's own, but it is also fully compatible with the rest of these patches. Survival Patch Beta 1: site]/wads/hexcoo. Survival Patch Beta 2: site]/wads/hexcoo. The patched maps only work with the puzzle item wad. NOTE: If you wish to play Deathkings with this, make sure that the original maps wad is loaded before the expansion maps wad. The puzzle items also disappear when picked up and won't respawn even in netgames. In beta 2, there is an optional file that will share keys with the party as well. When one is picked up, placeholder inventory items are added to every player so that he/she can see what puzzle items are available to the party. So right now, puzzle items act like a shared inventory of sorts. Right now, all that this does is move some maps around so that you can play the whole original level set and the deathkings level set in one instance of the engine, and replaces all of the puzzle items with global acs variables that keep track of how many of each puzzle item was collected. Continued abuse of our services will cause your IP address to be blocked indefinitely.So I have been working on a little set of wads that alters how the puzzle items and keys in hexen are handled. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.

Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps.

Continued use of these apps may cause your IP to be blocked indefinitely.

This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
